Scipio Antoninus

The difference between a cure and a poison is dosage. I do hope I measured correctly.

Description:

Basics

  • Class: Alchemist 7
  • Race: Halfling
  • Height: 3’2"
  • Weight: 28lbs
  • Hair: Black
  • Eyes: Blue
  • Skin: Fair
  • Age: 22
  • Likes: Gambling, Gems, Wit, Liquor, Lechery, Relics
  • Dislikes: Children, Animals, Filth, Noise, Authorities
  • Alignment: Neutral
  • Philosophy: Apathetic
  • Trait: Classically Schooled

Vitals

  • STR: 6 (-2)
  • DEX: 14 (+2)
  • CON: 10 (+0)
  • INT: 21 (+5)
  • WIS: 12 (+1)
  • CHA: 16 (+3)

Saves

  • Fortitude: +6 ( +2 vs. Disease, +1 vs. Scents, +4 vs. Poison, +5 vs. Airborne Poisons)
  • Reflex: +8
  • Will: +4

Combat

  • Action Points: 2
  • HP: 48
  • Speed: 20ft
  • AC: 14 (Flatfooted 12 , Touch 13)
  • +1 Sling
    • +10 Ranged (1d3 -1 /x2)
  • Masterwork Syringe (Dagger)
    • +4 Melee (1d3-2 /19-20×2)
    • +8 Ranged (1d3 +5 /19-20×2)
  • Masterwork Hand Crossbow
    • +4 Ranged (1d3 /19-20×2)
  • CMB: +2 ( +5 BAB, -2 Strength, -1 Size)
  • CMD: 14 (10 Base, +5 BAB, -2 Strength, +2 Dexterity, -1 Size)

Class Features

  • Alchemy
    • Infusion
    • Enhance Potion (5/Day)
  • Bomb (4d6+5) 8/Day (Reflex DC 20)
    • Smoke Bomb
    • Stink Bomb
    • Concussive Bomb
  • Brew Potion
  • Mutagen
  • Throw Anything
  • Poison Resistance +4
  • Poison Use
  • Swift Alchemy
  • Swift Poisoner

Racial Abilities

  • +2 Dexterity, +2 Charisma, –2 Strength:
    • Halflings are nimble and strong-willed, but their small stature makes them weaker than other races
  • Small:
    • Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks. Halflings have a base speed of 20 feet.
  • Practicality:
    • Halflings are grounded in hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces the fearless and sure-footed racial Traits.
  • Halfling Luck:
    • Halflings receive a +1 racial bonus on all saving throws.
  • Keen Senses:
    • Halflings receive a +2 racial bonus on Perception skill checks.
  • Weapon Familiarity
    • Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Languages

  • Common
  • Halfling
  • Draconic
  • Elven
  • Dwarvish
  • Goblin
  • Undercommon

Trained or Notable Skills

(Armor Check Penalty: -0)

  • Appraise +15
  • Bluff +14
  • Craft (Alchemy) +28
  • Disguise +10
  • Heal +13
  • Knowledge (Engineering) +10
  • Perception +12
  • Sense Motive +3
  • Stealth +13
  • Spellcraft +16
  • Use Magic Device +13

Feats

  • Extra Discovery (Enhance Potions) (Level 1)
  • Ability Focus (Bomb) (Level 3)
  • Extra Discovery (Stink Bombs) (Level 5)
  • Master Alchemist (Level 7)

Items

  • Currency: 0pp 31gp 515sp 4350cp
  • +1 Sling (Tucked in belt; 0lbs)
  • Masterwork Hand Crossbow (Folded, hidden in smock; 1lbs)
  • Masterwork Syringe (Pinned to Crossbow; 1/2lbs)
  • Hat of Vast Intellect +2 (Worn; 0lbs)
  • Robe of the Evil Archmagi (Worn; 0lbs)
  • Captured Spellbook (Strapped to hip, 3lbs)
  • Surgeon’s Mask (Worn; 0lbs)
  • Surgeon’s Smock (Padded Armor, Tear-Away) (Worn; 5lbs)
  • Monk’s Outfit (Worn beneath Surgeon’s Smock; 1lbs)
  • Masterwork Portable Alchemist’s Lab (Carried as briefcase; 10lbs)
  • Masterwork Surgeon’s Tools (Folding case attached to belt; 1lbs)
  • Assorted Jewelry (30gp Value) (Worn; 0lbs)
  • Gem Encrusted Pocketwatch (Chained to Smock; 0lbs)
  • Muleback Harness (Worn under smock; 0lbs)
  • Masterwork Elixir Sash (Worn across chest; 0lbs)
    • Premium Draughts (Kept in Iron Vials. Labeled in Draconic. 1/2lbs Each. C.L. 1 except where noted.)
    • Potion of Gaseous Form (Used. Replace ASAP)
    • Potion of Fly
    • Potion of Water Breathing
    • Potion of Lesser Restoration
    • Potion of Remove Curse
    • Potion of Remove Disease
    • Potion of Remove Blindness/Deafness
    • Potion of Cure Moderate Wounds
    • Oil of Barkskin +5 (C.L. 12)
    • Oil of Shield of Faith +5 (C.L. 18)
    • Oil of Protection from Fire
    • Oil of Protection from Cold
    • Oil of Protection from Electricity
    • Oil of Protection from Acid
    • Potion of Thorn Body
    • Potion of Elemental Aura
    • Standard Draughts (Kept in Crystal Vials. Labeled in Common. Negligible weight. C.L. 1)
    • Potion of Cure Light Wounds (x10)
    • Potion of Shield of Faith +2 (x2)
    • Oil of Sanctuary (x1)
    • Oil of Reduce Person
    • Oil of Enlarge Person
    • Potion of Touch of the Sea (Used. Replace ASAP)
    • Mundane Creamed Alchemicals (Kept in hollowed gourds. Labeled in Undercommon. Negligible weight.)
    • Antitoxin (2 Doses)
    • Itching Powder (1 Dose)
    • Soothe Syrup (1 Dose)
    • Mundane Powdered Alchemicals (Wrapped in parchment. Labeled in Halfling. Negligible Weight.)
    • Allnight (Used. Replace ASAP)
    • Bachelor Snuff (10 doses)
    • Pesh (4 Doses)
    • Alchemist’s Kindness (1 Dose)
    • Poisons (Kept as noted. Unlabeled. Negligible weight.)
    • Purple Worm Poison (1 Dose, Kept in Syringe vial)
    • Drow Poison (5 Doses, Kept in Syringe vials)
    • 1 Concentrated Drow Poison (D.C. 20, Kept in Syringe Vial)
    • Terinav Root (2 Doses, Kept in Glass Spheres)

Encumbrance: Current- 25; Light Load- 141, Medium Load- 79, Heavy Load- 142

Formulae List

Extracts

  • Current Mutagen Prepared
    • Constitute Mutagen (+2 Natural Armor, +4 Constitution, -2 Wisdom)
  • Level One- (6/Day; DC 15)
    • Crafter’s Fortune
    • Cure Light Wounds
    • Cure Light Wounds
    • Cure Light Wounds
    • Cure Light Wounds
    • Shield
  • Level Two- (3/Day; DC 16)
    • Alchemical Allocation
    • Alchemical Allocation
    • Alchemical Allocation
    • Alchemical Allocation
  • Level Three- (2/Day; DC 17)
    • Alchemical Allocation
    • Alchemical Allocation
Bio:

Scipio Antoninus

Beneath The Crag Vertrandtheangry